Now select the Humble Bundle section and in the indicated input you should add the Humble Bundle code that you have been given and then click the button labelled Redeem. We will detect the licence and automatically apply it to your account. Once you have created and set up your YoYo Account you need to go to the main Dashboard and in the GameMaker section, click the Redeem option: This will allow you to store your licences and log-in to GameMaker (note that this will also act as your user login to the Marketplace). In order to get started you will need to have created a YoYo Account. So you’ve purchased the Humble GameMaker Bundle but you don’t know what to do now? No problem, we’ve got you covered! Redeeming Your Voucher Code(s) If you encounter any issues during the setup process that are not answered in this set of articles, please send our Support Team a message through our Contact Us Page. If during the setup process, it becomes apparent that GameMaker is encountering issues in installing or running, we would suggest that you read and follow our Help Articles GameMaker Required SDKs and User Permissions and Internet Access Required by GameMaker as this may provide you with information on changes you need to make or exceptions that need to add within your network to allow the software to work as intended. While the students, in theory, would be able to continue working at home they would only be able to do so as long as another class was not happening at the same time. The option to use the software in a BYOD model is at the school's discretion however is not something the educational use of GameMaker was designed for. The educational use of GameMaker is designed for use in a traditional classroom environment. When you install GameMaker, you will be prompted for login details, and you should give the login details for the Seat that you will need to create as a teacher (see our Creating and Managing Seats Help Article for more information), not the account details you use to sign into the website.įor information on the installation of the software for Windows & Mac and setup guides for all export targets, please read our Help Article Setting up for Education Use.įor bulk installations, please see our GameMaker Silent Installation guide. For the Desktop targets: Windows, MacOS and Ubuntu (Linux), you'll need an Educator Licence and for anything else, an Achiever Licence. Your Teacher licence permits you to install GameMaker, giving you the ability to fully test and evaluate the product and compile/upload your project to GX.Games. There are download buttons available for the Windows IDE and MacOS IDE on our Education page as well as the Download page (if you are logged into your Education account). * Please note that making games for some platforms will require newer than this. GameMaker also requires a 64-bit OS to install and run.įor detailed information on the tools you will require to build your projects, please see our Required SDKs FAQ (where you will also find links to our platform setup guides). The System Requirement on the Get Page contains the below information:Īll GameMaker installs require at least 3GB free disk space and an internet connection at least once a month (we would recommend always-on broadband). ![]() Information on the hardware requirements for GameMaker does not differ between Education licensing and non-Education licensing. This article contains technical information and should mainly be used if an issue is encountered.įor further information on seats, please refer to our Creating and Managing Seats guide. ![]() Once your account has been converted to an Education Admin Account, we would suggest that you or your IT technician read the following technical information, to ensure that GameMaker will work within your specific network setup.
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